Brainstorm Session 1: 30 in 30

Sep 19, 2021 02:24PM

The Shortlist.

Amongst the 30 projects, this is the list of the ones I gravitated to the most. The entire list of 30 can be viewed below.

#2 Social Distancing
This is an installation that allows for socially distanced “touch” where a person’s body is mirrored and is visually represented digitally. the intersection between two bodily representations cause a visual effect so that users can play around with the concept of a socially distanced touch.

#3 Unravel
Inspired by the game Unraveled 2 where players are connected by a threat and must utilize teamwork to solve problems. This is similar but requires actual movement where two nodes in players' bodies are connected (example: wrist) and this is the only control they have in navigating the interaction/game.

#19 Subtitles/Narration
Inspired by the Stanley Parable. This game explores anxiety but narrating the users interactions in an overthinking manner. (example: whe you hover over doorknob - text appears/audio plays: “what if there are people inside? what if . . .” etc)

#20 Illusion of Choice
A choice based story that loops exploring addiction and hopelessness. Where there are many moments where you feel you have a choice but don’t and the cycle repeats until you realize that there is not much you can do alone.

#21 Cultural Exploration
A website or digital art that displays menus of different cultures as well as their idiosyncracies and customs.

#22 Jack of All Trades
A card deck of all Jacks that contail different skills. Each could link to a tutorial pertaining to that skill. An alternative is a story where the player starts with a set of skills they can only use once through the narrative and the sequence decides their life/ending.

#25 Video Series
A video series that imitates bandersnatch in which where the story goes depends on what the user decides. The story, in this case, will be a narration. The choices to be made could mimic choices from a personality test (ex MBTI or Love Languages) so people can better compare their experiences.

#29 Career Sim
You begin by picking your classes in college. Each semester offers different classes. Then youu graduate. This will then become a simulation of your chosen career (ex. game or art – a lot of time is taken; some careers do rote work, high stress situations, dealing w people) – allowing people to better reflect on their choices and be more intentional in their work.

Top Concepts

Being indecisive, this was obviously a hard task. I went through the list quickly so I didn’t have time to think and just noticed what stood out. The ones that I gravitated to were 2, 3, 19, 20, 21, 22, 25, and 29.

Most of these are in the latter part, falling under the digital category (as opposed to physical). I noticed though that the pattern was that these were all more conceptual and explored mental health or human struggle while the physical projects were more on interactions.

This leads me to conclude that I am gravitating towards a human experience story that utilizes a different type of interaction; possibly between two people.
These combinations can result in further varying ideas but give me an aswers to:

What does the interaction result in?
Answer: Something similar to 2 or 3. Intersection of shapes or connecting of nodes between two people.

What types of storeis do you want to explore?
Answer: Something that either causes the user to reflect on another’s exeprience or cause the to reflect about their own future. Additionally I want to explore the topic and experience of mental health issues AS WELL as ways to cope.




Moving Forward.

Moving Forward, I am incline to create a story exploring mental health

30 in 30 Process.

Instead of doing 20 in 20 projects, I decided to do 30 in 30, dividing 15 each into categories of physical and digital. For some, the titles came first and prompted the ideas, for others, ideas came from interactions or explorations that were unearthed through the mind maps created prior.

15 in 15 Physical:

  1. Body Language
    Inspired by the idea of how one’s body language can change how a person feels. This is an interaction that is fulfilled through people’s poses; in turn, changing how they feel.

  2. Social Distancing
    This is an installation that allows for socially distanced “touch” where a person’s body is mirrored and is visually represented digitally. the intersection between two bodily representations cause a visual effect so that users can play around with the concept of a socially distanced touch.

  3. Unravel
    Inspired by the game Unraveled 2 where players are connected by a threat and must utilize teamwork to solve problems. This is similar but requires actual movement where two nodes in players' bodies are connected (example: wrist) and this is the only control they have in navigating the interaction/game.

  4. Follow me
    A delayed response of people’s movements through a space. The concept is that of silhouettes of those who have passed by.

  5. Other Worlds
    Two players are separate and must work together to solve a puzzle (could be in 2 computers).

  6. Hopscotch with a twist
    A classic game of hopscotch but with varing twists where players must do something (exaple: hold door open by handicapping themselves like standing on only one leg or something) to allow the team to advance.

  7. Match
    Two wearables that produce a visual representation of hearbeats or breath to allow 2 people to match their timing up.

  8. Win-Win
    A game (card or digital) that displays an objective that is not achievable. The best “ending” so to speak is through some sacrifice in creating a win-win scenario.

  9. Flashing Lights
    A teamwork-based piece where the entirety of the piece can only be viewed when people work together to toggle the switches that create the art - example: 4 different switches in corners of a room.

  10. Food for the Gods
    Inspired by overcooked, this is a fast-paced coop card game (potentiLly with an app accompaniment) where users allocate goods, energy, and time, in order to win.

  11. Something Funny
    Something where the fun is in the mistakes – maybe having a series of videos (shot as silent stock video types) that people can stitch together and put subtitles to – think of memes x charades x Taboo.

  12. Learn Something
    A series of stations that allows people to leave step by step instructions or videos and others to go through the stations to learn from these instructions. Before they begin, they select what it is or it could also be randomized.

  13. Stargazing
    On appreciating the passing of time; this could be a website or small space where people can just match up stars.

  14. Lose a sense
    People navigate a digital world via physical means minus one of their senses. A replay can be made after to help them reflect on their experience.

  15. Whispers
    Different people answer questions and these recordings are looped as whispers scattered through a space (digital/physical).

15 in 15 Digital:

  1. Different Childhood
    A world/story that allows you to explore growing up at a different time as someone else.

  2. Different Characters
    A linear story that is replayable but in different character’s perspectives.

  3. End of the world
    A story about the end of the world exploring the different ways we can take action or the different ways we don’t.

  4. Subtitles/Narration
    Inspired by the Stanley Parable. This game explores anxiety but narrating the users interactions in an overthinking manner. (example: whe you hover over doorknob - text appears/audio plays: “what if there are people inside? what if . . .” etc)

  5. Illusion of Choice
    A choice based story that loops exploring addiction and hopelessness. Where there are many moments where you feel you have a choice but don’t and the cycle repeats until you realize that there is not much you can do alone.

  6. Cultural Exploration
    A website or digital art that displays menus of different cultures as well as their idiosyncracies and customs.

  7. Jack of All Trades
    A card deck of all Jacks that contail different skills. Each could link to a tutorial pertaining to that skill. An alternative is a story where the player starts with a set of skills they can only use once through the narrative and the sequence decides their life/ending.

  8. Mixed Reality Cause and Effect
    Effects of a physical space transforming a digital landscape.

  9. Synesthesia
    Interactions where your interactions and choices manifest in color and sound.

  10. Video Series
    A video series that imitates bandersnatch in which where the story goes depends on what the user decides. The story, in this case, will be a narration. The choices to be made could mimic choices from a personality test (ex MBTI or Love Languages) so people can better compare their experiences.

  11. Stamina
    Day in the life with a stamina bar. Instead of using stamina as an RPG element, this narrative utilizes stamina as a way for people to better know tehir limits and have them learn to set boundaries.

  12. Difficult Controls
    Digital interaction about frustration where patience or persistence is required for controls to function better.

  13. Short interactive film
    You play as the conscience of an individual – maybe you have an effect, maybe you don’t but you see from their perspective as life snowballs from a few small mistakes or few moments of bad luck. Alternatively this could feature contrasting lives by having the player be the consience for 2 diff people in 2 diff lifetimes. (will be first person maybe)

  14. Career Sim
    You begin by picking your classes in college. Each semester offers different classes. Then youu graduate. This will then become a simulation of your chosen career (ex. game or art – a lot of time is taken; some careers do rote work, high stress situations, dealing w people) – allowing people to better reflect on their choices and be more intentional in their work.

  15. What Matters
    A website that calculates a person’s satisfaction based off of what they believe truly matters (or doesn’t) and how much time they spend doing what.